Author Topic: 1200pt IG "swarm" list.  (Read 480 times)

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Offline Righteous

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1200pt IG "swarm" list.
« on: November 13, 2010, 08:10:22 AM »
HQ:

CCS                                       140pt
Straken
Reg. standard.   

TROOPS:

Platoon #1    

plat. command                       50pt
vox
3x snipers

4x Infantry Squad                  240pt
vox
grenade launcher

2x Heavy weapons team      120pt
3x mortar

Heavy weapon team              75pt
2x HB
autocanon

Platoon #2

Platoon command                  35pt
vox

4X Infantry Squad                 240pt
vox
grenade launcher

2x Heavy weapon team        210pt
3x lascannon

Heavy weapon team             90pt
3x missile launcher


Total: 1200pt


Dovie'andi se tovya sagain

Offline Crivens

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Re: 1200pt IG "swarm" list.
« Reply #1 on: November 14, 2010, 08:34:18 PM »
Bloody IG swarm lists. That would be annoying to fight in a comp
“One of the greatest problems of our time is that many are schooled but few are educated” - Sir Thomas More

Offline Youngy

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Re: 1200pt IG "swarm" list.
« Reply #2 on: November 14, 2010, 09:38:41 PM »
Shadow Blades would take em. Gotta love Sternguard.
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Offline Emperor Fooble

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Re: 1200pt IG "swarm" list.
« Reply #3 on: November 14, 2010, 10:24:48 PM »

I would:

Drop the missile teams (shock horror, normally I love missiles) for some points to go elsewhere. In 1200pts there wont be many tanks, and those that are present will be at either end of the spectrum, and while you have 6 mortars, the missiles differing roles are not needed as much.
With the added points boost the 2xHB1x Autocannon to 3x autocannons.
Give strakens CCS a lascannon and make use of the BS 4.
Get grenade launchers everywhere you can, they are good stuffs. This includes swapping out your CCS snipers with grenade launchers. However if you really want them, get a veteran squad with 3x snipers and a missile launcher. More accurate (BS 4) ala more chance of rending, and can hurt anything the missile launcher shoots at bar AV13+. Give them shotguns for a more counter attack role should you wish (2x S3 shots before they charge pretending they are spesh merines)

One commisar would go a long way, it gives you the option of a big stubborn blob.

You can also drop lots of your voxes, if not all. Why? ATM Straken does not have a vox (rofl, typo I bet) so his dudes may have a radio, but he is just screaming across the battlefield. And secondly, you have a regimental banner that allows re-rolls anyway, in a list that will for most part be within 24 iches of each other to benifit from orders and Strakens boosts.


As is, an easy 3/5. I would still 3 it if you took my suggestions on board.

Why? Big blobs, without the stubborn commisar and big chunk o' power weapons make them a LOT weaker then they could be. The most obvious weakness is that they can be swept away should they lose a combat.
It could have more big guns, it is a gunline yet it wont blow away an opponent first turn, on average anyway. It makes for a decent game. Besides your HWT's which can be instant deathed by s6, you have no other way or hurting big things, tanks or MC's
besides spam. Grenade launchers will help somewhat.

YThe 1500pts version I have often played against is a 1-2/5 but this is nice.

Offline Drasnighta

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Re: 1200pt IG "swarm" list.
« Reply #4 on: November 15, 2010, 03:37:33 AM »
I had much success at Arcanacon a couple of years back (my newbie year - placed 14th) with similar.


Of course, this was PRE Blob-squadding, under the Old Codex...

But I ran with 2 Largish platoons, backed up with similar amounts of Mortars, with 3 Missiles and 3 Lascannons as my main anti-tank...

In order of most-common to least-common Vehicular threats you'll see at Arc:

BattleWagons
Valkyries
Chimeras
Dreads
Rhinos
Trukks
Leman Russ
Land Raiders

Missile launchers have one additional thing going for them that Autocannons do not...  In the right hands, they are Anti-Marine

I believe last year was the FIRST year that 3+ saves did NOT make up more than 55% of the field...  The new Ork and Imperial Guard Codex releases helped with that - but with Space Wolves and Blood Angels making their hit, you may very well face what I have had to - 6 Games vs. Space Marines...  If that happens...  ::shudder::

My suggestion, is to get the game-turner unit...  A Unit of Rough-Riders...  Doesn't have to be a big one, 50-60 points is what you'll need to spend...  Their job is to either hide behind terrain (or sit in reserve), waiting for their 19"-25" Charge High-I Power-Weapon Threat Range to kick in...  Remember, even from the back of the board - with a Move, Fleet, and Charge, they cover a minimum of 19 inches into the enemy...  Perfect for rooting out Deep-Struck Terminators...

It suffers heavily - heavily - from not having a Single Commissar...  Stubborn is everything...  With it, you can blob up without fear - and use your army as a disposable sword...  Give the Commissar a Power Weapon, backed up by 40 guys - well, he'll kill stuff.  He's not targetable, and he has a good weapon skill - what that generally amounts to, is he will hit Daemon Princes on 5s (not 6s) and - given enough assault phases - will kill him...  I've done it plenty of times at the Interclub Challenge (for both BADGaming and the Gumby Team)..


But Always remember -  the single biggest secret to Imperial Guard success is the Manticore Tank... 

Offline Righteous

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Re: 1200pt IG "swarm" list.
« Reply #5 on: November 16, 2010, 08:18:36 PM »
lol love the help, however i dont want to proxy(even if i was allowed to and i doubt that) so no more autocanons and no rough riders. HOWEVER due to a sudden realisation i probably cant use straken either as he is not the proper model so that frees up 95 points. and i only have one commisar.
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Offline Emperor Fooble

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Re: 1200pt IG "swarm" list.
« Reply #6 on: November 16, 2010, 10:50:51 PM »

You are allowed counts as. if not my converted Ogres would not be allowed because Orgre bulls are not super expensive Ogryns.

Your 'Straken' model is fine, he has all of his gear and everything, or at least looks quite suitible.

Putting a chimera down and saying its a Leman Russ, or a Tau fire warrior as a Daemon prince is very much frowned upon and not allowed, but a good counts as is completely fine and adds so much to peoples imagination and fluff going into their armies.

Offline Righteous

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Re: 1200pt IG "swarm" list.
« Reply #7 on: November 22, 2010, 09:41:00 AM »
oook. how about i drop two squads of infantry. still leaves me 60 men and gains me 120 points. then use the last as 3 squads of 20. and lose 3 of the voxes. gains me another 15 points. ???

that should net me at least 1 commissar and leave room for something else.

that should reduce my kill point potential alot :P seeming as it went from 8 to 3 for the infantry squads.

yay, nay, im an idiot, whatever, comments welcome. :D
Dovie'andi se tovya sagain

Offline Germ turtle

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Re: 1200pt IG "swarm" list.
« Reply #8 on: March 15, 2011, 09:34:39 PM »
Dropping vox is a bad idea, Vox issued orders are important to the guard, they replaced doctrines (mutters dirty words under breath at thought of such an act) so you should keep the vox, telling a squad to go to ground then telling them to get back in the fight is a good way to save a unit being pounded with big scary weapons.
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Offline Righteous

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Re: 1200pt IG "swarm" list.
« Reply #9 on: March 16, 2011, 11:04:46 AM »
kind of moot at this stage but combining the 6 squads into 3 combined squads meant i can still issue orders, as there will still be one vox in each 20 man squad, instead of 2.
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Offline Germ turtle

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Re: 1200pt IG "swarm" list.
« Reply #10 on: March 16, 2011, 11:11:55 AM »
If it means you can fit more stuff and not have a directionless horde, It should work.
The early bird gets the worm, the second mouse gets the cheese.

I always said that no one respects me, and that little zero confirms it.

Offline Drasnighta

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Re: 1200pt IG "swarm" list.
« Reply #11 on: March 16, 2011, 11:56:41 AM »
Of course, you can always see it as paying that 15 points to have LOTS of squads when Kill-Points are irrelevant, such as Capture and Control missions.  Its up to flexibility.

I will ALWAYS attempt to set up the potential for at least one Blob-Squad, with a Commissar.  I have always found the Commie to be a more reliable way to boost leadership for order than a Vox-Caster.  Unless you're going with Creed+Kell.