Author Topic: Door Duty  (Read 1287 times)

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Offline CYPHER

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Re: Door Duty
« Reply #15 on: March 26, 2011, 09:42:37 AM »
10:00 – 11:00
- Bring drinks out and put in fridge
- Make sure people put their stuff inside the hall, not leave it in the kitchen
- Make sure everyone signs in and have correct name badges

11:00 – 12:00
- Make sure people put their stuff inside the hall, not leave it in the kitchen
- Make sure everyone signs in and have correct name badges
- Keep fridge stocked with drinks
- When 11:30 person arrives, one person starts preparing the snags and cooking them.
- Once snags are cooked, one person should announce to everyone they are ready

11:30 – 12:30
- Make sure people put their stuff inside the hall, not leave it in the kitchen
- Make sure everyone signs in and have correct name badges
- Keep fridge stocked with drinks
- Start cooking the snags. Making sure you use rubber gloves and prepare them hygenically.
- Once snags are cooked, one person should announce to everyone they are ready

12:00 – 13:00
- Make sure people put their stuff inside the hall, not leave it in the kitchen
- Make sure everyone signs in and have correct name badges
- Keep fridge stocked with drinks
- Once snags are cooked, one person should announce to everyone they are ready
- Stop cooking snags at 12:45.

13:00 – 14:00
- Make sure people put their stuff inside the hall, not leave it in the kitchen
- Make sure everyone signs in and have correct name badges
- Keep fridge stocked with drinks
- At 13:45 any unsold cooked sausages must be thrown out. No more are to be cooked

14:00 – 15:00
- Make sure people put their stuff inside the hall, not leave it in the kitchen
- Make sure everyone signs in and have correct name badges
- Keep fridge stocked with drinks
- Start cleaning the cooking equipment

15:00 – 16:00
- Make sure people put their stuff inside the hall, not leave it in the kitchen
- Make sure everyone signs in and have correct name badges
- Keep fridge stocked with drinks
- Finish up the cleaning

Cooking/Serving the Snags
- Only people on the door can serve.
- Must be wearing latex gloves when serving/cooking (gloves will be made avaliable)
- Any cooked snags older than an hour must be thrown out
- Cooked, unsold sausages must be kept warm in the oven (can be put down the bottom of the oven while other sausages cook)
This probably what is most needed.

I think the timetable Carson has put up is fantastic. We are getting at least seven people per meet (just) so we can fill the roster everytime. What we do need is the timetable put in the kitchen as well as specific instructions for each job. If you want the hygene issue inforced the rules need to be at hand. Sometimes it is not people being lazy but rather than being ignorant to the intricacies of the job. I've only been on the door about twice and I'm only now learning some of the responsibilities from peoples complaints! The expectations need to be spelt out. Saying this I do expect people to use there initiative. I think an hour is a perfect time for a shift.
This too.


I haven't read everything, just skimmed it so i'll try not to repeat things. Maybe when people sign in they also sign up for a slot on door. They wouldn't have to sign up, but then at say midday we can say we need people to man the door at whatever times. Then have the person manning the door go remind them 15mins before they need to start so they can hurry and finish their game, or discuss what they'll do with their opponent.

Thats my 2c.
Mark of Nurgle - "It doesn't F@#KING matter, so long as you enjoy the game"
Hayzy - *edit* damn you and your correctness

Offline psychomanicd

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Re: Door Duty
« Reply #16 on: March 26, 2011, 01:41:30 PM »
Then have the person manning the door go remind them 15mins before they need to start so they can hurry and finish their game, or discuss what they'll do with their opponent.



i dont think this should be left up to the person on the door, you should already know what time you have to be on door
"it's the bones what make 'em crunchy"

Offline carson

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Re: Door Duty
« Reply #17 on: March 27, 2011, 08:35:00 PM »
I'll be writing up a detailed list of things that need doing at each shift this coming meet and we'll trial it.

I guess we could always have the shifts end at around 2-3, but then that presents the problem of who manages the drink sales.

Offline CYPHER

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Re: Door Duty
« Reply #18 on: March 27, 2011, 10:04:18 PM »
i dont think this should be left up to the person on the door, you should already know what time you have to be on door
Doesn't have to be the person, but i think reminding them is good, that way people wont forget, and the person on the door won't have to do more than an hour.
Mark of Nurgle - "It doesn't F@#KING matter, so long as you enjoy the game"
Hayzy - *edit* damn you and your correctness

Offline Germ turtle

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Re: Door Duty
« Reply #19 on: March 27, 2011, 10:24:59 PM »
Maybe instead of just making people  do door duty, you should find volunteers who would willing do it.
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Offline Emperor Fooble

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Re: Door Duty
« Reply #20 on: March 27, 2011, 10:51:06 PM »
Maybe instead of just making people  do door duty, you should find volunteers who would willing do it.

I think it should be rostered around to everyone, leaving it up to volunteers will see the same people doing it every meet - that is neither fair, nor lasting as they will eventually get jack of it.
Should there be times when people would be happy to pull a double shift, or whatever because they arent playing a game, have painting to do or only want to socialise, then I highly doubt anyone would have a problem with that, it would come down to the alotted door person and volunteering door person deciding what to do.
Should this happen, then the new volunteer should put his name down in the timeslot (extra or not) to go on record that he/she is doing bonus door time. But leaving the previous door persons name on the roster.
At the end of the year, there could even be a dedication award to the person, member or not, that has done the most tours of duty.

Offline Germ turtle

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Re: Door Duty
« Reply #21 on: March 27, 2011, 10:56:35 PM »
I just think its better to get willing people to do it than get people who will half ass it on purpose so the don't have to do it.
The early bird gets the worm, the second mouse gets the cheese.

I always said that no one respects me, and that little zero confirms it.

Offline carson

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Re: Door Duty
« Reply #22 on: March 27, 2011, 10:58:19 PM »
I think it should be rostered around to everyone, leaving it up to volunteers will see the same people doing it every meet - that is neither fair, nor lasting as they will eventually get jack of it.
Should there be times when people would be happy to pull a double shift, or whatever because they arent playing a game, have painting to do or only want to socialise, then I highly doubt anyone would have a problem with that, it would come down to the alotted door person and volunteering door person deciding what to do.
Should this happen, then the new volunteer should put his name down in the timeslot (extra or not) to go on record that he/she is doing bonus door time. But leaving the previous door persons name on the roster.
At the end of the year, there could even be a dedication award to the person, member or not, that has done the most tours of duty.
Haha yeah. A door veteran gets a Medal of Honour. I think rewarding the person who does the most tours would be worth it.

I think figuring out how to distribute it all between members should work somewhat. Relating to what Einsenhorn (THAT IS HOW I REMEMBER YOUR NAME) said that people who don't want to be on the door will resent it and do a ♥♥♥♥ job, but I think we could lessen it if we can have everyone pitch in.

Maybe it might be worth considering dropping a couple arvo shifts, or even letting the arvo shift (once cleaning is done) play in the kitchen as they'll most likely be serving the odd drink?

Offline carson

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Re: Door Duty
« Reply #23 on: March 27, 2011, 11:01:55 PM »
I just think its better to get willing people to do it than get people who will half ass it on purpose so the don't have to do it.
As fooble said, you end up with the same people doing it again and again and they get tired of it. If we spread it around between everyone, then we all gotta do it. Think of it as washing the dishes. No one really wants to do it, but it's gotta be done. If everyone takes turns doing it, no one will be stuck doing it again and again and they wont start resenting it. Plus do a good job and it'll be easier for everyone else. Do a ♥♥♥♥ty job, and you just end up having to do more work. Eitherway, they have to get washed so the job needs to be done.

Offline Cilionelle

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Re: Door Duty
« Reply #24 on: March 28, 2011, 08:46:22 AM »
How much do we trust club members and people who attend the club?

Is there a chance that the drinks and such could be unattended after 3?
Thanks to denial, Carson's no longer immortal.

Offline Emperor Fooble

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Re: Door Duty
« Reply #25 on: March 28, 2011, 10:20:01 AM »

I dont see drink stealing as an issue, but perhaps get one of those stamp rollers, like the ones with a date or whatever, and have the door person in possession of it. Stamp each can that is sold. If someone has an un stamped drink, could raise some questions.

Offline CYPHER

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Re: Door Duty
« Reply #26 on: March 28, 2011, 04:26:08 PM »
I dont see drink stealing as an issue, but perhaps get one of those stamp rollers, like the ones with a date or whatever, and have the door person in possession of it. Stamp each can that is sold. If someone has an un stamped drink, could raise some questions.
Except that i usually bring a drink or two from home.
Mark of Nurgle - "It doesn't F@#KING matter, so long as you enjoy the game"
Hayzy - *edit* damn you and your correctness

Offline Emperor Fooble

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Re: Door Duty
« Reply #27 on: March 28, 2011, 10:53:18 PM »

Didnt you help found the club or something?

That is a good point about bringing stuff from home though. Still in this hobby I am yet to see anyone steal anything, on purpose. Books, dice and tapemeasures go missing. If someone was the type to steal a drink, wouldnt it be more worthwhile to tip a dreadnought into a pocket?
I think the fear of people finding out is quite a deterrant, I can think of at least two people at club (Psycho and myself) who would respond to a thief in much the same way as a pit bull, while the sheer disaproval and blacklisting from the rest of the club, and worse, informing of parents would put the fear of god into someone.

Besides this game is built on trust. Trust that your opponent wont cheat, that he/she will treat your models with respect, and wont go around pilfering.
Normally I'm the last one to expect anything from people but deceit but our club just doesnt seem full of sticky fingers.

Offline CYPHER

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Re: Door Duty
« Reply #28 on: March 29, 2011, 08:23:57 AM »
Yes i was, not sure why you asked thou.

I think you may have misunderstood me, i meant the stamp idea wasn't that viable because people are allowed to bring things from home. Unless i've misunderstood you.
Mark of Nurgle - "It doesn't F@#KING matter, so long as you enjoy the game"
Hayzy - *edit* damn you and your correctness

Offline Chosen of Sanguinius

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Re: Door Duty
« Reply #29 on: March 29, 2011, 11:44:37 AM »
Yes i was, not sure why you asked thou.

I think you may have misunderstood me, i meant the stamp idea wasn't that viable because people are allowed to bring things from home. Unless I've misunderstood you.
I thought that's what fooble ment as well.

I agree with fooble's point about the flogging of people stuff, people who play wargames are generally not the people who steal things, part of the game is respect and that translates to the "realworld' as well.
However care needs to be taken and things checked for manes and the like. People may not intend to steal things but noticing larger things and failing to return them is just as bad, i had a hardcover 40k rule book that became 'missplaced' at the start of the year, the fault is mine for not keeping track of it but it has stayed 'lost' for a long time now (even with my name in it), and those rule books are expensive.
The point is that with things like stealing and losing things people need to be diligent in knowing where where their stuff is and the same applies to the door even though the things are not quite as expensive.
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